But as I played through the game, I realized that the overworld layout, dungeon maps, bosses and even script were almost exactly the same as in 1993. When I saw the title's gorgeous new art style, which makes Link and friends look like adorable wooden dolls in an elaborate playset, I thought that Nintendo was going to rework the game from the bottom up. In fact, "you've played it before" is perhaps the biggest criticism I can lob against the game. Allowing only one solution generally means you'll be dealing with puzzles that are more ingenious, some of which involve finding secondary uses for your special items or defeating enemies who never turn their backs on you.įor fans who complained that Breath of the Wild didn't feel much like a traditional Zelda game, Link's Awakening offers a panacea - even if you've probably already played it. This is all a far cry from the "go anywhere in the world, tackle any problem with an open-ended set of skills" approach from Breath of the Wild.īut solving these puzzles also made me feel very clever, especially when I'd been struggling with one for a while. If you see a heavy jar, you need to lift it with the Power Bracelet if you see a long gap, you have to cross it with the Pegasus Boots and Roc's Feather. Each puzzle had one solution, and while the dungeons aren't strictly linear, you'll eventually need to visit every room and open every chest. In every dungeon, I used my one sword and one shield to take down a predetermined number of enemies. What struck me about Link's Awakening is just how directed it feels after Breath of the Wild.
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